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We Become What We Behold

We Become What We Behold
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Granny Gauntlet 2.0 img

We Become What We Behold is a unique game that lets players witness the effects of media-driven narratives. Through the lens of a camera, you decide what scenes to amplify, influencing the thoughts and behaviors of the tiny inhabitants in the game world.

Using the camera to influence society

The entire game is played through a camera viewfinder. Your task is to choose which moments to capture, with each decision influencing the collective mood of the characters.

  • Framing interactions: Choose scenes that seem important or emotionally charged.
  • Broadcasting snapshots: Captured images become public knowledge, altering behavior.
  • Creating a feedback loop: Characters react to broadcasts, leading to new interactions.

Balancing emotions and conflict

The game gradually builds complexity as you decide whether to promote harmony or discord. Capturing different emotions changes how characters perceive and interact with each other.

  • Amplifying fear or anger: Negative images can spread distrust and aggression.
  • Promoting peace or connection: Positive moments can encourage unity, but may fade quickly.
  • Shaping the crowd’s behavior: Collective emotions evolve based on what you choose to show.

Reaching the climactic conclusion

As the game progresses, the effects of your choices accumulate, leading to an emotionally charged finale. Your decisions throughout the experience determine how the story resolves.

  • Unpredictable outcomes: The final result is shaped by the balance of captured emotions.
  • A reflective message: The ending prompts players to think about media influence.
  • Replayability and discovery: Experimenting with different choices reveals new narrative possibilities.